Language(s)
C#
Framework(s)
N/A
Engine
Unity3D
Platform(s)
Windows
Could be ported to other platforms including Linux and MacOS
Software
Visual Studio

Radar Something was developed at the 2017 Global Game Jam while I was abroad in The Netherlands.

It used the Unity3D engine and ran using C# scripts.

The premise of the game was that the enemies were invisible to the player until the player shot them with a magic wave - their radar.

My responisibilities for this project mainly included making the ghosts appear when they were shot (fading in) and then getting them to disappear again after a set amount of time.

A lot of the time I spent on the project was maintaining the codebase and fixing bugs. For a team of four, with only two days to finish the game, I was satisfied in my role.

For my automated games design module, I came back to this game. I took an image of random noise, then ran it through various game-of-life algorithms.

Then I used the resulting image to generate a maze for the game.