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Dog On Mars

Unannounced VR Titles (Quest)

In 2024 I joined an unannounced studio as a generalist programmer. There, I worked on two projects, the first of which was a new VR title for Meta Quest 3. Set in the north of England during an “apocalypse of apathy” where people have plugged into the network to escape the terrible conditions of real …

Until Dawn 2

Until Dawn 2

Most recently, I have worked on the AAA narrative-focused horror game Until Dawn 2. On this project I explored some options relating to rendering waves, having coloured shadows, making performance monitoring tools, doing “rain-occlusion” for Nanite objects so that it wouldn’t rain indoors, and making cinematic tools such as a camera rig, an animation debugger, …

Days Gone

Days Gone Additional Content

Days Gone is a story-driven survival-crafting game. I helped make the additional content for it. This content consisted of an Artbook and a Soundtrack. The Artbook consists of chapters which consist of pages containing pieces of art. Users can select pieces of art to view in greater detail while some music plays in the background. …

God of War

God of War Digital Comic Book (PS4)

While working for Firesprite, I helped develop the God of War Digital Comic Books for PS4. This was my first foray into the games industry, and an exciting time; I had to learn a lot in a relatively short space of time. The project is split into two parts, an editor and a runtime component. …

CAVE

Project Cave (PS4)

When I first joined FireSprite, I was placed on a graduate team that was creating a tool and app to create and interface with digital comic books, art books, soundtracks and preview content respectively, on the PlayStation 4. The tool to create the content was a Windows application developed in C#, the app that displayed …

Pebble

Pebble Watch

Pebble was a brand of Smart-Watch before they were bought out by FitBit. The development community however, is still active. I wrote and released various watchfaces apps for the Pebble for free. My most significant watchfaces for the Pebble were: Written Time – A face that showed the time and date in words including ordinals. …

Radar Something

Radar Something

Radar Something was developed at the 2017 Global Game Jam while I was abroad in The Netherlands. It used the Unity3D engine and ran using C# scripts. The premise of the game was that the enemies were invisible to the player until the player shot them with a magic wave – their radar. My responisibilities …