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Radar Something

Radar Something

Radar Something was developed at the 2017 Global Game Jam while I was abroad in The Netherlands. It used the Unity3D engine and ran using C# scripts. The premise of the game was that the enemies were invisible to the player until the player shot them with a magic wave – their radar. My responisibilities …

Scrapitalism

Scrapitalism

I once again had the chance to work in a team in my final year of University. Scrapitalism was an RTS whose premise was that Tim Curry wanted to escape to the one place not yet corrupted by capitalism – SPACE! My role on this project was to implement the saving and loading functionality. I …

VR Fitting Room

VR Fitting Room

Studying abroad in Amsterdam, I worked in a team for a real-world client – the fashion company G-Star. My team’s task was to create a virtual-reality (VR) fitting room for the HTC Vive. Part of my role was to build the locomotion functionality, which I completed successfully using C++ and blueprints in the Unreal Engine. …