Showing 9 Result(s)
Dog On Mars

Unannounced VR Titles (Quest)

In 2024 I joined an unannounced studio as a generalist programmer. There, I worked on two projects, the first of which was a new VR title for Meta Quest 3. Set in the north of England during an “apocalypse of apathy” where people have plugged into the network to escape the terrible conditions of real …

Until Dawn 2

Until Dawn 2

Most recently, I have worked on the AAA narrative-focused horror game Until Dawn 2. On this project I explored some options relating to rendering waves, having coloured shadows, making performance monitoring tools, doing “rain-occlusion” for Nanite objects so that it wouldn’t rain indoors, and making cinematic tools such as a camera rig, an animation debugger, …

Days Gone

Days Gone Additional Content

Days Gone is a story-driven survival-crafting game. I helped make the additional content for it. This content consisted of an Artbook and a Soundtrack. The Artbook consists of chapters which consist of pages containing pieces of art. Users can select pieces of art to view in greater detail while some music plays in the background. …

God of War

God of War Digital Comic Book (PS4)

While working for Firesprite, I helped develop the God of War Digital Comic Books for PS4. This was my first foray into the games industry, and an exciting time; I had to learn a lot in a relatively short space of time. The project is split into two parts, an editor and a runtime component. …

CAVE

Project Cave (PS4)

When I first joined FireSprite, I was placed on a graduate team that was creating a tool and app to create and interface with digital comic books, art books, soundtracks and preview content respectively, on the PlayStation 4. The tool to create the content was a Windows application developed in C#, the app that displayed …

Switch

The Persistence (Switch)

After my work on the map client, I moved onto the Nintendo Switch port of The Persistence. This meant adapting the VR functionality to work on a flat screen. There was also the additional challenge of working with the Switch, they were new to the studio and had limited hardware. During this project, I managed …

Complete

The Persistence Complete Edition (PS4)

Caught in the inexorable pull of a black hole, and with the crew mutated into horrific & murderous aberrations, it’s down to you, a clone of security office Zimri Eder, to save the ship and make the jump back to earth. Every time you die, you print a new (and potentially improved) clone of yourself. …

Enhanced

The Persistence Enhanced Edition (PS5)

With our experience working with the Switch version of the game, we were tasked with making an enhanced edition to run on the new consoles, I worked on the PS5 and PC versions. This involved adding ray-traced global illumination, reflections, and shadows, as well as Nvidia DLSS to the PC version. This was quite challenging …

Map Client

The Persistence Map Client (Android)

One of my responsibilities at FireSprite was to upgrade the companion app for The Persistence. The Persistence is a VR horror title for consoles and PC with a couch co-op element. The companion app is a mobile app that can communicate with the main game, for example you can click on a door in the …