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Until Dawn 2

Until Dawn 2

Most recently, I have worked on the AAA narrative-focused horror game Until Dawn 2. On this project I explored some options relating to rendering waves, having coloured shadows, making performance monitoring tools, doing “rain-occlusion” for Nanite objects so that it wouldn’t rain indoors, and making cinematic tools such as a camera rig, an animation debugger, …

Enhanced

The Persistence Enhanced Edition (PS5)

With our experience working with the Switch version of the game, we were tasked with making an enhanced edition to run on the new consoles, I worked on the PS5 and PC versions. This involved adding ray-traced global illumination, reflections, and shadows, as well as Nvidia DLSS to the PC version. This was quite challenging …