Showing 5 Result(s)
Switch

The Persistence (Switch)

After my work on the map client, I moved onto the Nintendo Switch port of The Persistence. This meant adapting the VR functionality to work on a flat screen. There was also the additional challenge of working with the Switch, they were new to the studio and had limited hardware. During this project, I managed …

Complete

The Persistence Complete Edition (PS4)

Caught in the inexorable pull of a black hole, and with the crew mutated into horrific & murderous aberrations, it’s down to you, a clone of security office Zimri Eder, to save the ship and make the jump back to earth. Every time you die, you print a new (and potentially improved) clone of yourself. …

Enhanced

The Persistence Enhanced Edition (PS5)

With our experience working with the Switch version of the game, we were tasked with making an enhanced edition to run on the new consoles, I worked on the PS5 and PC versions. This involved adding ray-traced global illumination, reflections, and shadows, as well as Nvidia DLSS to the PC version. This was quite challenging …

Map Client

The Persistence Map Client (Android)

One of my responsibilities at FireSprite was to upgrade the companion app for The Persistence. The Persistence is a VR horror title for consoles and PC with a couch co-op element. The companion app is a mobile app that can communicate with the main game, for example you can click on a door in the …

VR Fitting Room

VR Fitting Room

Studying abroad in Amsterdam, I worked in a team for a real-world client – the fashion company G-Star. My team’s task was to create a virtual-reality (VR) fitting room for the HTC Vive. Part of my role was to build the locomotion functionality, which I completed successfully using C++ and blueprints in the Unreal Engine. …